To make things easy it’s better to close a sample bitrise step and start modifying it based on the needs.

Or use bitrise client to initialize a project.

//Create the Step with the Bitrise Step pluginmkdir my_step_dir 
cd my_step_dir
bitrise :step create

And follow the steps and general inputs required. Once you are done with this and if everything went well, the plugin initialized a git repository in the current directory and added a step.yml, a file, and either a main.go or a file.

Now we’ll go through how the step.yml

We will work on the same android architecture component app. You can get the code from here.

As of now, the app is able to record todos and mark them as complete. We will add one more piece of functionality, deletion. But not just any delete feature, we want users to have some time to undo their request before we delete it.

We will add the following features to the application.

  • User can can inline delete a task.
  • When the user clicks the delete button, they should see a countdown on the item from 3 to 0, along with…

Communicate with the websocket in unity-3d.

Use WebSocket-Sharp library to implement websockets in Unity.

OPTION 1 : Generate the .dll file

> Clone the repo from github:

git clone
cd websocket-sharp

> Open it with MonoDevelop (double click on websocket-sharp.sln file)

> Remove the Folders “Example, Example1, Example2, Example3” from the visual studio. Select these folders -> right click ->remove.

> In Visual Studio, change the build method to “Release”

Akshay Kale

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